Directly to content
  1. Publishing |
  2. Search |
  3. Browse |
  4. Recent items rss |
  5. Open Access |
  6. Jur. Issues |
  7. DeutschClear Cookie - decide language by browser settings

Video Game Play and Consciousness Development: A Replication and Extension

Gackenbach, Jayne Isabel

In: International Journal of Dream Research, 2 (2009), Nr. 1. pp. 3-11

Official URL: http://archiv.ub.uni-heidelberg.de/ojs/index.php/IJoDR/article/view/115
Citation of documents: Please do not cite the URL that is displayed in your browser location input, instead use the DOI, URN or the persistent URL below, as we can guarantee their long-time accessibility.

Abstract

            Cognitive skill improvement associated with video game play has been well documented showing a range of improved abilities from spatial skills to problem solving and general intelligence. The implications for consciousness and it’s development have not been as widely examined. Recent research into the emergence of consciousness in sleep as related to video game play has suggested one consciousness development outcome, lucid dreaming. Other related consciousness experiences have been examined with less clear results. In the present study previous results are replicated and extended with an examination of flow. Specificially high-end gamers, as defined by a several variables, evidenced more lucid dreaming, consciousness during sleep, as well as other sleep and waking consciousness development outcomes than low-end gamers. Flow loaded positively with these consciousness experiences on a factor analysis for high-end gamers but negatively for low-end gamers. The implications for the impact of gaming on various consciousness growth indicates is discussed.

Document type: Article
Journal or Publication Title: International Journal of Dream Research
Volume: 2
Number: 1
Date Deposited: 21 Apr 2009 13:16
Date: 2009
Page Range: pp. 3-11
Faculties / Institutes: The Faculty of Behavioural and Cultural Studies > Institut für Sport und Sportwissenschaft
DDC-classification: 300 Social sciences
Uncontrolled Keywords: video game play; dreams; consciousness; flow
About | FAQ | Contact | Imprint |
OA-LogoDINI certificate 2013Logo der Open-Archives-Initiative