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URN: urn:nbn:de:bsz:16-opus-82905
URL: http://www.ub.uni-heidelberg.de/archiv/8290
Hinweis zum Urheberrecht.
Where Dreams and Dragons Meet. An Ethnographic Analysis of two Examples of Massive Multiplayer Online Role-Playing Games (MMORPGs).
Stam, Kathryn ; Scialdone, Michael
Quelle:
(2008) Online – Heidelberg Journal of Religions on the Internet: Vol. 03.1 Being Virtually Real? Virtual Worlds from a Cultural Studies’ Perspective, ed. by Kerstin Radde-Antweiler
pdf-Format:
Dokument 1.pdf (1.032 KB)
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Gedruckte Ausgabe:
Print-on-Demand-Kopie
Freie Schlagwörter (Deutsch):
MMORPGs , Furcadia , Runescape , Soziale Interaktion , Virtuelle Ethnographie
Freie Schlagwörter (Englisch):
MMORPGs , Furcadia , Runescape , Social Interaction , Virtual Ethnography
Institut:
Institut für Religionswissenschaft
DDC-Sachgruppe:
Religion, Religionsphilosophie
Dokumentart:
Aufsatz
Sprache:
Englisch
Erstellungsjahr:
2008
Publikationsdatum:
18.03.2008
Kurzfassung in Englisch:
The virtual ethnographic study by Kathryn Stam and Michael Scialdone seeks to understand social interaction through the Massively Multiplayer Online Role-Playing Games (MMORPG) communities of Furcadia and Runescape. Their article on “Where Dreams and Dragons Meet. An Ethnographic Analysis of two Examples of Massive Multiplayer Online Role-Playing Games“ attempt to understand some key aspects of this genre of online activity and interaction. Using an adaptation of Grounded Theory and analytic induction methods, they explored the nature of these two online communities and the interaction between characters. In this context they discuss some of the main methodological and ethical issues such as the difference between public versus private spheres, the concept of consent in challenging environments, new considerations of reciprocity within the game, the building of online trust, and representation of the researcher of him- or herself.
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