title: Measuring Skill and Chance in Games creator: Duersch, Peter creator: Lambrecht, Marco creator: Oechssler, Joerg subject: ddc-330 subject: 330 Economics description: Online and offline gaming has become a multi-billion dollar industry. However, games of chance are prohibited or tightly regulated in many jurisdictions. Thus, the question whether a game predominantly depends on skill or chance has important legal and regulatory implications. In this paper, we suggest a new empirical criterion for distinguishing games of skill from games of chance: All players are ranked according to a "best-fit" Elo algorithm. The wider the distribution of player ratings are in a game, the more important is the role of skill. Most importantly, we provide a new benchmark ("50%-chess") that allows to decide whether games predominantly (more than 50%) depend on chance, as this criterion is often used by courts. We apply the method to large datasets of various two-player games (e.g. chess, poker, backgammon, tetris). Our findings indicate that most popular online games, including poker, are below the threshold of 50% skill and thus depend pre- dominantly on chance. In fact, poker contains about as much skill as chess when 3 out of 4 chess games are replaced by a coin flip. date: 2017-12-20 type: Working paper type: info:eu-repo/semantics/workingPaper type: NonPeerReviewed format: application/pdf identifier: https://archiv.ub.uni-heidelberg.de/volltextserverhttps://archiv.ub.uni-heidelberg.de/volltextserver/23867/7/Duersch_Lambrecht_Oechssler_2017_dp0643.pdf identifier: DOI:10.11588/heidok.00023867 identifier: urn:nbn:de:bsz:16-heidok-238671 identifier: Duersch, Peter ; Lambrecht, Marco ; Oechssler, Joerg (2017) Measuring Skill and Chance in Games. [Working paper] relation: https://archiv.ub.uni-heidelberg.de/volltextserver/23867/ rights: info:eu-repo/semantics/openAccess rights: http://archiv.ub.uni-heidelberg.de/volltextserver/help/license_urhg.html language: eng