eprintid: 29454 rev_number: 23 eprint_status: archive userid: 5758 dir: disk0/00/02/94/54 datestamp: 2021-03-05 13:21:19 lastmod: 2021-03-17 08:44:50 status_changed: 2021-03-05 13:21:19 type: doctoralThesis metadata_visibility: show creators_name: Jara Soto, David title: Framing Strategies in Role-Playing Games. 'My Pleasure': Toward a Poetics of Framing in Tabletop Role-playing Games subjects: ddc-100 subjects: ddc-150 subjects: ddc-300 subjects: ddc-700 subjects: ddc-792 subjects: ddc-793 subjects: ddc-800 divisions: i-90200 adv_faculty: af-09 keywords: Framing, tabletop role-play, dungeons & dragons, white wolf, fiasco, analog games cterms_swd: Rollenspiel cterms_swd: Spielwissenschaft cterms_swd: Paratext cterms_swd: Fiktionalität cterms_swd: Das Dichterische cterms_swd: Hypertext abstract: The dissertation discusses the use and impact of “literary” framing (as by Werner Wolf) in generating and negotiating fictional spaces, narratives and meanings within the medium of tabletop role-playing games (TRPGs). In a second step, the text describes some of the specific and most salient framing features and strategies used by players during game sessions. By analyzing these through actual gameplay it is possible to identify the ‘transceptional’ border (Bunia) between reality and fiction to be the constitutive moment of role-play where players are both aware of, and immersed in, the fiction they collaboratively construct. Finally, the dissertation adapts Wolf’s theoretical framework in order to discuss and analyze the often overlooked category of “storytelling” TRPGs - one that, as the text argues, rather than focusing on narrative as such, aims at creating gameplay texts with heightened aesthetic and literary value while also enabling players to experience particular forms of immersion and deep emotional involvement. In the conclusion, the dissertation proposes re-conceptualizing literary framing as a defining characteristic of the fictional practice in general across media. In this regard, the dissertation argues, TRPGs reveal how framings are used and adapted in order to enable a specific mode of human interaction which is based on the figuration of emotional complexes via fictional “masks.” date: 2021 id_scheme: DOI id_number: 10.11588/heidok.00029454 ppn_swb: 1751589102 own_urn: urn:nbn:de:bsz:16-heidok-294548 date_accepted: 2019-07-30 advisor: HASH(0x558eaa80a1e8) language: eng bibsort: JARASOTODAFRAMINGSTR2021 full_text_status: public place_of_pub: Heidelberg citation: Jara Soto, David (2021) Framing Strategies in Role-Playing Games. 'My Pleasure': Toward a Poetics of Framing in Tabletop Role-playing Games. [Dissertation] document_url: https://archiv.ub.uni-heidelberg.de/volltextserver/29454/7/David_Jara_Dissertation_2021.pdf