eprintid: 8288 rev_number: 14 eprint_status: archive userid: 1 dir: disk0/00/00/82/88 datestamp: 2008-03-18 11:27:16 lastmod: 2016-01-15 04:47:53 status_changed: 2008-03-18 11:27:16 type: article metadata_visibility: show creators_name: Calleja, Gordon title: Virtual Worlds Today: Gaming and Online Sociality. ispublished: pub subjects: 200 divisions: 72050 keywords: Virtuelle Welten , Online Religion , MUD , Virtualität , World of WarcraftVirtual Worlds, Online Religion , MUD , Virtuality, World of Warcraft abstract: Gordon Calleja gives an historical overview about the history of Virtual Worlds. In his article “Virtual Worlds Today: Gaming and Online Sociality” he thus focuses on the problems that come with trying to define “virtual” and “Virtual Worlds” and gives an illustrative overview about various types of different so-called Virtual Worlds. abstract_translated_lang: eng date: 2008 date_type: published id_scheme: DOI id_number: 10.11588/heidok.00008288 portal_cluster_id: p-relinternet portal_order: 03.1 ppn_swb: 1646219112 own_urn: urn:nbn:de:bsz:16-opus-82885 language: eng bibsort: CALLEJAGORVIRTUALWOR2008 full_text_status: public publication: Online – Heidelberg Journal of Religions on the Internet: Vol. 03.1 Being Virtually Real? Virtual Worlds from a Cultural Studies’ Perspective editors_name: Radde-Antweiler, Kerstin citation: Calleja, Gordon (2008) Virtual Worlds Today: Gaming and Online Sociality. Online – Heidelberg Journal of Religions on the Internet: Vol. 03.1 Being Virtually Real? Virtual Worlds from a Cultural Studies’ Perspective. document_url: https://archiv.ub.uni-heidelberg.de/volltextserver/8288/1/calleja.pdf