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Abstract
The dissertation discusses the use and impact of “literary” framing (as by Werner Wolf) in generating and negotiating fictional spaces, narratives and meanings within the medium of tabletop role-playing games (TRPGs). In a second step, the text describes some of the specific and most salient framing features and strategies used by players during game sessions. By analyzing these through actual gameplay it is possible to identify the ‘transceptional’ border (Bunia) between reality and fiction to be the constitutive moment of role-play where players are both aware of, and immersed in, the fiction they collaboratively construct. Finally, the dissertation adapts Wolf’s theoretical framework in order to discuss and analyze the often overlooked category of “storytelling” TRPGs - one that, as the text argues, rather than focusing on narrative as such, aims at creating gameplay texts with heightened aesthetic and literary value while also enabling players to experience particular forms of immersion and deep emotional involvement. In the conclusion, the dissertation proposes re-conceptualizing literary framing as a defining characteristic of the fictional practice in general across media. In this regard, the dissertation argues, TRPGs reveal how framings are used and adapted in order to enable a specific mode of human interaction which is based on the figuration of emotional complexes via fictional “masks.”
Dokumententyp: | Dissertation |
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Erstgutachter: | Schnierer, Prof. Dr. Peter Paul |
Ort der Veröffentlichung: | Heidelberg |
Tag der Prüfung: | 30 Juli 2019 |
Erstellungsdatum: | 05 Mrz. 2021 13:21 |
Erscheinungsjahr: | 2021 |
Institute/Einrichtungen: | Neuphilologische Fakultät > Anglistisches Seminar |
DDC-Sachgruppe: | 100 Philosophie und Psychologie
150 Psychologie 300 Sozialwissenschaften, Wirtschaft, Recht 700 Kunst, Musik, Unterhaltung 792 Theater, Tanz 793 Spiel 800 Literatur, Literaturwissenschaft |
Normierte Schlagwörter: | Rollenspiel, Spielwissenschaft, Paratext, Fiktionalität, Das Dichterische, Hypertext |
Freie Schlagwörter: | Framing, tabletop role-play, dungeons & dragons, white wolf, fiasco, analog games |