Directly to content
  1. Publishing |
  2. Search |
  3. Browse |
  4. Recent items rss |
  5. Open Access |
  6. Jur. Issues |
  7. DeutschClear Cookie - decide language by browser settings

Virtual Worlds Today: Gaming and Online Sociality.

Calleja, Gordon

In: Radde-Antweiler, Kerstin (Hrsg.): Online – Heidelberg Journal of Religions on the Internet: Vol. 03.1 Being Virtually Real? Virtual Worlds from a Cultural Studies’ Perspective, (2008),

[img]
Preview
PDF, English Print-on-Demand-Kopie (epubli)
Download (2300Kb) | Lizenz: Print on Demand

Citation of documents: Please do not cite the URL that is displayed in your browser location input, instead use the persistent URL or the URN below, as we can guarantee their long-time accessibility.

Abstract

Gordon Calleja gives an historical overview about the history of Virtual Worlds. In his article “Virtual Worlds Today: Gaming and Online Sociality” he thus focuses on the problems that come with trying to define “virtual” and “Virtual Worlds” and gives an illustrative overview about various types of different so-called Virtual Worlds.

Item Type: Article
Editors: Radde-Antweiler, Kerstin
Journal or Publication Title: Online – Heidelberg Journal of Religions on the Internet: Vol. 03.1 Being Virtually Real? Virtual Worlds from a Cultural Studies’ Perspective
Date Deposited: 18. Mar 2008 11:27
Date: 2008
Faculties / Institutes: Philosophische Fakultät > Institut für Religionswissenschaft
Subjects: 200 Religion
Uncontrolled Keywords: Virtuelle Welten , Online Religion , MUD , Virtualität , World of WarcraftVirtual Worlds, Online Religion , MUD , Virtuality, World of Warcraft
About | FAQ | Contact | Imprint |
OA-LogoLogo der Open-Archives-Initiative